Wiki source for WindowPatchBay
=====PARIS' Patch Bay Window=====
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**//Quick access: Common applications for your Patch Bay//**
The following detailed tutorials cover some of the Patch Bay's more commonly-used applications
- [[PatchHeadphones Setting up headphone mixes]]
- [[PatchHeadphonesWfx Feeding Headphone auxes with effects (eg reverb)]]
- [[TalkBack Setting up talkback]]
- [[PatchClick Setting up a "click track"]]
- Routing SMPTE timecode out of PARIS
- [[PatchExternFx Patching external effects processors]] into PARIS
- Feeding PARIS signal from an eight-bus board
- [[MixerLess Live monitor and record at the same time without re-patching]]
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[the following article is unfinished and not yet fact-checked - feel free to add or correct information]
====An overview of the Patch Bay====
The Patch Bay is one of the most useful features of PARIS. It gives PARIS a flexibility and power that is more akin to a "studio mainframe" rather than a classic DAW. The Patchbay is accessed by pressing the letter B on your computer keyboard, or the number 7 followed by a period on your C16.
Mastery over signal routing in the Patch Bay will give you the ability to create [[PatchHeadphones individual headphone mixes]], or [[PatchClick route click tracks to headphones]], [[PatchHeadphonesWfx supply reverb/FX]] in different quantities to different headphone mixes, [[MixerLess permit live inputs to be monitored independently of their "record enable" status]], [[PatchExternFx patch in external effects processors]], send a strip of audio SMPTE to an external output to drive an external sequencer without having to listen to it, keep live mics open for player feedback without recording them, route blocks of external tracks through PARIS via ADAT, render native effects onto a track (or even hardware effects) - all with (virtually) zero latency and pristine sound quality.
The Patch Bay also contains certain peculiarities and assumptions that can reduce even seasoned PARIS users to despair. Included below are a couple of general observations about the Patch Bay that are worth bearing in mind.
====What's in your Patch Bay?====
The patch bay contains representations of both your external hardware (MEC and its associated modules, etc) and your internal software (PARIS mixer), and allows you to patch between them digitally. //There is virtually no visual distinction between your hardware and software "inputs" and "outputs",// so it's important to keep clear in your mind what is software and what is hardware to avoid confusion. The patches you create work whether or not they are visible in the main window of the Patch Bay; you drag them into that window to *examine* or *change* their patching, but once you've done that you can drag them back into the "holding tank" (upper RH pane) without consequence.
==These objects are representations of external parts of your PARIS hardware:==
- MEC Master A (or B or C or D etc) - if you have a MEC this represents its built-in hardware I/O.
- MEC Modules A (or B etc) - this represents any modules in your MEC, such as an ADAT module. Double click to open it and configure the modules you want to access. There is space inside the object for two blocks of 8 inputs (eg two 8i cards) and two blocks of eight outputs (eg two 8o cards) or a combination such as an 8i, an 8o and an ADAT card that add up to the maximum of 16 I/O per group of modules.
- Interface 442-A (or B etc) - this represents your IF-442 if you have one
==These objects are representations of internal parts of your PARIS software:==
- Mixer-A (or B or C or D etc) - The sixteen inputs represent the sixteen channels of your PARIS mixer; the two output pairs (Main L/R and Monitor L/R) represent the summed audio coming from that submix. The two output pairs are different, in that the Monitor pair is affected by "soloing" a channel and the Main pair isn't (this is meant to let you monitor independently of the signal going to tape). If you have sixteen hardware inputs (say 2x 8i modules) you can connect each input to an individual mixer channel. An important note: the outputs of the mixers for each card appear to be different: Mixer A's output is the sum of all submixes while Mixers B and higher appear to output *only the mixed audio from their respective submix*. Unexplored potential might therefore exist for sophisticated patching to enable special applications like parallel bus compression etc.
- Mixer-A FX (or B etc)- this actually represents //Auxes 1 through 8// on the Mixer A (or B etc). Thus (and this is where folks can get confused) its inputs and outputs are labeled in stereo pairs - 1 through 8 (L and R), but they can also effectively be used as sixteen discrete channels. Auxes are where you're going to do a lot of your routing work.
- Mixer A Insert (or B etc) - this represents the //"EDS inserts"// on each channel in Mixer A.
This offers a lot of flexibility in routing from software to software or software to hardware.
====The Very First Thing You Need To Understand About Your Patch Bay====
Many musicians have reported finding PARIS' patch bay difficult to understand. This might well be due to our training; your guitar's OUTPUT has always gone to your distortion pedal's INPUT; your keyboard's Midi OUT has always been patched to your Midi interface's IN. That's the way we do things in the audio world - "outs" go to "ins" - and when you're patching between objects that represent *software* in your Patch Bay (the Mixer to the Mixer inserts, for example) it's done the same way - by patching "ins" to "outs".
But when you're patching from software to hardware - how would you tell PARIS' Patch bay that you want the signal that's being sent into INPUT ONE on your MEC to go IN to Mixer Channel One? By patching from MEC MASTER A's Input 1 //to the IN of Mixer A's Channel One//.
That's right: when you're patching between the patchbay objects that represent software and the patchbay objects that represent hardware - you have to connect "ins" to "ins" and "outs" to "outs". It might be easiest to view connections between PARIS' software and its hardware as //mapping// instead of //patching//; you're mapping "MEC Input 1" to "Mixer Channel 1".
===Additional general observations: ===
1) A hardware input can feed multiple mixer inputs. For example, input 1 on MEC Master A can feed any or all of your mixer channels, should you need sixteen tracks containing the same information. However, the reverse is not true - each software input can only receive *one* input. You can't attach all four of your MEC's analog inputs to Mixer A's "Track One".
2) You can have eight modules installed in a single MEC - but you can only place them into four slots in the MEC Modules object in the Patch Bay. Hence you can't use more than four I/O modules at a time per MEC (each ADAT module counts as two modules - 8 channels of ADAT input and 8 channels of ADAT output). It may seem illogical to permit eight modules to be installed in your MEC when only four at a time can be accessed, but it has its uses; for example you can store one Patch Bay configuration that uses one group of modules and another that uses another group.
3) "One way" patches (ie a headphone send from an aux to an output and then to a headphone amp) will usually not work until you *complete the loop* - meaning the aux requires a connection both "from" and "to" it. Just "close the circle" by routing that aux's return to any input you aren't using such as an unused mixer in or Aux.
4) You cannot patch across submixes (eg you can't patch from Mixer-A FX into Mixer B's inputs) internally via the Patch Bay alone. //However//, you //can// use hardware cables to patch between MECs - which suggests some interesting possibilities.
===What You Need To Know About Storing And Recalling Patch Bay Setups===
To come - tutorial on how PARIS stores the setups.
More notes on patching-related topics, which will eventually be sorted and compiled here, are available at John Bercik's excellent [[http://kfocus.com/paris/ Paris Notes]] site.
----
**//Quick access: Common applications for your Patch Bay//**
The following detailed tutorials cover some of the Patch Bay's more commonly-used applications
- [[PatchHeadphones Setting up headphone mixes]]
- [[PatchHeadphonesWfx Feeding Headphone auxes with effects (eg reverb)]]
- [[TalkBack Setting up talkback]]
- [[PatchClick Setting up a "click track"]]
- Routing SMPTE timecode out of PARIS
- [[PatchExternFx Patching external effects processors]] into PARIS
- Feeding PARIS signal from an eight-bus board
- [[MixerLess Live monitor and record at the same time without re-patching]]
----
[the following article is unfinished and not yet fact-checked - feel free to add or correct information]
====An overview of the Patch Bay====
The Patch Bay is one of the most useful features of PARIS. It gives PARIS a flexibility and power that is more akin to a "studio mainframe" rather than a classic DAW. The Patchbay is accessed by pressing the letter B on your computer keyboard, or the number 7 followed by a period on your C16.
Mastery over signal routing in the Patch Bay will give you the ability to create [[PatchHeadphones individual headphone mixes]], or [[PatchClick route click tracks to headphones]], [[PatchHeadphonesWfx supply reverb/FX]] in different quantities to different headphone mixes, [[MixerLess permit live inputs to be monitored independently of their "record enable" status]], [[PatchExternFx patch in external effects processors]], send a strip of audio SMPTE to an external output to drive an external sequencer without having to listen to it, keep live mics open for player feedback without recording them, route blocks of external tracks through PARIS via ADAT, render native effects onto a track (or even hardware effects) - all with (virtually) zero latency and pristine sound quality.
The Patch Bay also contains certain peculiarities and assumptions that can reduce even seasoned PARIS users to despair. Included below are a couple of general observations about the Patch Bay that are worth bearing in mind.
====What's in your Patch Bay?====
The patch bay contains representations of both your external hardware (MEC and its associated modules, etc) and your internal software (PARIS mixer), and allows you to patch between them digitally. //There is virtually no visual distinction between your hardware and software "inputs" and "outputs",// so it's important to keep clear in your mind what is software and what is hardware to avoid confusion. The patches you create work whether or not they are visible in the main window of the Patch Bay; you drag them into that window to *examine* or *change* their patching, but once you've done that you can drag them back into the "holding tank" (upper RH pane) without consequence.
==These objects are representations of external parts of your PARIS hardware:==
- MEC Master A (or B or C or D etc) - if you have a MEC this represents its built-in hardware I/O.
- MEC Modules A (or B etc) - this represents any modules in your MEC, such as an ADAT module. Double click to open it and configure the modules you want to access. There is space inside the object for two blocks of 8 inputs (eg two 8i cards) and two blocks of eight outputs (eg two 8o cards) or a combination such as an 8i, an 8o and an ADAT card that add up to the maximum of 16 I/O per group of modules.
- Interface 442-A (or B etc) - this represents your IF-442 if you have one
==These objects are representations of internal parts of your PARIS software:==
- Mixer-A (or B or C or D etc) - The sixteen inputs represent the sixteen channels of your PARIS mixer; the two output pairs (Main L/R and Monitor L/R) represent the summed audio coming from that submix. The two output pairs are different, in that the Monitor pair is affected by "soloing" a channel and the Main pair isn't (this is meant to let you monitor independently of the signal going to tape). If you have sixteen hardware inputs (say 2x 8i modules) you can connect each input to an individual mixer channel. An important note: the outputs of the mixers for each card appear to be different: Mixer A's output is the sum of all submixes while Mixers B and higher appear to output *only the mixed audio from their respective submix*. Unexplored potential might therefore exist for sophisticated patching to enable special applications like parallel bus compression etc.
- Mixer-A FX (or B etc)- this actually represents //Auxes 1 through 8// on the Mixer A (or B etc). Thus (and this is where folks can get confused) its inputs and outputs are labeled in stereo pairs - 1 through 8 (L and R), but they can also effectively be used as sixteen discrete channels. Auxes are where you're going to do a lot of your routing work.
- Mixer A Insert (or B etc) - this represents the //"EDS inserts"// on each channel in Mixer A.
This offers a lot of flexibility in routing from software to software or software to hardware.
====The Very First Thing You Need To Understand About Your Patch Bay====
Many musicians have reported finding PARIS' patch bay difficult to understand. This might well be due to our training; your guitar's OUTPUT has always gone to your distortion pedal's INPUT; your keyboard's Midi OUT has always been patched to your Midi interface's IN. That's the way we do things in the audio world - "outs" go to "ins" - and when you're patching between objects that represent *software* in your Patch Bay (the Mixer to the Mixer inserts, for example) it's done the same way - by patching "ins" to "outs".
But when you're patching from software to hardware - how would you tell PARIS' Patch bay that you want the signal that's being sent into INPUT ONE on your MEC to go IN to Mixer Channel One? By patching from MEC MASTER A's Input 1 //to the IN of Mixer A's Channel One//.
That's right: when you're patching between the patchbay objects that represent software and the patchbay objects that represent hardware - you have to connect "ins" to "ins" and "outs" to "outs". It might be easiest to view connections between PARIS' software and its hardware as //mapping// instead of //patching//; you're mapping "MEC Input 1" to "Mixer Channel 1".
===Additional general observations: ===
1) A hardware input can feed multiple mixer inputs. For example, input 1 on MEC Master A can feed any or all of your mixer channels, should you need sixteen tracks containing the same information. However, the reverse is not true - each software input can only receive *one* input. You can't attach all four of your MEC's analog inputs to Mixer A's "Track One".
2) You can have eight modules installed in a single MEC - but you can only place them into four slots in the MEC Modules object in the Patch Bay. Hence you can't use more than four I/O modules at a time per MEC (each ADAT module counts as two modules - 8 channels of ADAT input and 8 channels of ADAT output). It may seem illogical to permit eight modules to be installed in your MEC when only four at a time can be accessed, but it has its uses; for example you can store one Patch Bay configuration that uses one group of modules and another that uses another group.
3) "One way" patches (ie a headphone send from an aux to an output and then to a headphone amp) will usually not work until you *complete the loop* - meaning the aux requires a connection both "from" and "to" it. Just "close the circle" by routing that aux's return to any input you aren't using such as an unused mixer in or Aux.
4) You cannot patch across submixes (eg you can't patch from Mixer-A FX into Mixer B's inputs) internally via the Patch Bay alone. //However//, you //can// use hardware cables to patch between MECs - which suggests some interesting possibilities.
===What You Need To Know About Storing And Recalling Patch Bay Setups===
To come - tutorial on how PARIS stores the setups.
More notes on patching-related topics, which will eventually be sorted and compiled here, are available at John Bercik's excellent [[http://kfocus.com/paris/ Paris Notes]] site.